Ball Barrage is a 3rd person dodgeball game. I modeled, rigged, and animated the player in blender and unity.
Shattered shards is a first person horror game. I modeled and materialized almost all of the 3d assets (a couple default unity tables and chairs snuck their way into the final build)
Sundown Gundown is an isometric 2d shooter. I assisted with programming and art/UI implementation.
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